The soul cannot find rest as long as it remains in the scythe.Ĭurse of Binding: Once attuned to this weapon, it will remain attuned to you until you are targeted by the remove curse spell. The souls remain within the scythe until they are used, but are released if the scythe is destroyed. These are the weapons he uses to strike down his victim. During a short rest, you may expend one or more souls to heal yourself 1d6. In early renderings, the Reaper is shown holding arrows, darts, spears or crossbows. If a soul is absorbed this way, one or more souls may later be expended to add an additional 1d6 necrotic to the next hit. The max amount of souls the scythe can contain is 10. When you reduce a hostile creature to zero hit points, you may add their soul to a pool in the scythe. The attuned creature will lose these hit points if they are not attuned to the Grim Reaper's Scythe. ![]() These hit points do not stack, but you may replace your current temporary hit points with new ones. Video footage shows a dark figure with a hooded cloak, holding a long rod that looks eerily close to the long scythe the reaper carries quickly dashing across the entrance. This weapon deals an additional 1d6 necrotic damage on a successful hit.Īs a bonus action, you may gain temporary hit points equal to the damage dealt with one attack. It is said it will suck the souls of its victims and was once wielded by the Grim Reaper herself. The handle is blackened with age, and the blade is an unpolished steel. The Grim Reaper's Scythe appears to be an ancient farming implement. ![]() Weapon ( scythe), Legendary (Requires attunement)
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